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  1. Create a user-defined *.jar file containing the classes, see https://infozone.atlassian.net/wiki/spaces/UEPE3D/pages/2146988965774581/Creating+a+DTK+Plugin+3.2#Creating3#Creating-a-User-Defined-Jar below.

  2. Create a user defined *.mzp package containing the *.jar file, see https://infozone.atlassian.net/wiki/spaces/UEPE3D/pages/2146988965774581/Creating+a+DTK+Plugin+3.2#Creating3#Creating-a-User-Defined-Package below. 

  3. Commit your user defined package, see https://infozone.atlassian.net/wiki/spaces/UEPE3D/pages/2146988965774581/Creating+a+DTK+Plugin+3.2#Committing3#Committing-a-User-Defined-Package below.

Creating a User Defined Jar

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Note!

The name (My Agent from the example above, https://infozone.atlassian.net/wiki/spaces/UEPE3D/pages/2146988965774581/Creating+a+DTK+Plugin+3.2#Creating3#Creating-a-User-Defined-Jar) is the package key. Thus, if a new package with the same name is inserted, then the old code for that package name is replaced.

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